#ifndef DESIGNWINDOW_H
#define DESIGNWINDOW_H

#include <QGraphicsView>

namespace sk
{
    class GameItem;
}

class DesignWindow : public QGraphicsView
{
    Q_OBJECT
public:
    explicit DesignWindow(QWidget *parent = 0);
    void updateScene(sk::GameItem * createdItem, bool isDrop);
    ~DesignWindow();

signals:

public slots:

};

#endif // DESIGNWINDOW_H
